AI Insights · Timothy · April 2023
Top 5 Squad RPG Apps in Brazil Q1 2023 Performance
Discover the performance trends of the top 5 Squad RPG apps in Brazil during Q1 2023, including metrics on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Squad RPG apps in Brazil showcased varied performance trends across downloads, revenue, and active user metrics. Below is a detailed breakdown of each app's performance based on data from Sensor Tower.
Hero Wars: Alliance from Nexters Global LTD experienced fluctuations in weekly downloads, starting strong with 160K in early January but tapering off to approximately 17K by the end of March. Revenue peaked mid-February at around $49K and saw another high of $40K in the last week of March. Weekly active users started at 208K but gradually declined to about 106K by the end of the quarter.
Gacha Club, published by Lunime Inc., had a steady start in weekly downloads with numbers around 57K but dropped to 10K by the end of March. Despite no revenue metrics, the app maintained a robust user base with weekly active users starting at 624K and ending at 378K.
Hero Clash by 9z Games(HK) showed a diverse trend in downloads, peaking at 50K mid-January but falling to 15K by the end of March. Revenue remained relatively modest, ranging between $1.8K and $3.2K. Active users saw a steady increase, starting from 60K and reaching a high of 166K by mid-March before settling at around 145K.
Street Fighter: Duel from A PLUS JAPAN Inc. saw significant initial interest with downloads peaking at 128K in early March but then dropping sharply to 8.6K by the end of the month. Revenue mirrored this trend, starting at $51K and peaking at $109K in early March, before declining to $12K by the end of March. Active users followed a similar pattern, starting at 51K and peaking at 106K before dropping to 31K.
NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. maintained a consistent download rate around 22K to 26K in the early months, but saw a decline to 17K by the end of March. Revenue remained stable throughout the quarter, fluctuating between $2.7K and $6.3K. Active users saw a gentle decline from 100K to 80K over the same period.
This analysis highlights the dynamic nature of the mobile gaming market in Brazil, with each app showing unique trends in user engagement and monetization. For more in-depth insights and data, visit Sensor Tower.